Multithreading Introduction and Overview
James Reinders
Consultant (Retired Intel)
Parallel Processing within a Host Application
Andy Lin and Joe Longson
Walt Disney Animation Studios
Multithreading in Houdini
Jeff Lait
Side Effects Software Inc
Building a Scalable Evaluation Engine for Presto
Florian Zitzelsberger
Pixar Animation Studios
Parallel Evaluation of Animated Maya Characters
Martin de Lasa
Autodesk
Multithreading Introduction and Overview
James Reinders
Intel Corporation
Multithreading in Houdini
Jeff Lait
Side Effects Software Inc
Bullet Physics Simulation: OpenCL GPU Acceleration of rigid body dynamics and collision detection
Erwin Coumans
Google Inc.
Presto Execution System
George ElKoura
Pixar Animation Studios
Parallel Evaluation of Character Rigs Using TBB and Vectorization
Martin Watt
Dreamworks Animation
Intel Transform Building Blocks (XBB)
XBB Siggraph presentation slides
XBB source code (posted 4th Sept 2015)
Intel SIMD Building Blocks (SBB)
SBB Siggraph presentation slides
Multithreading Introduction and Overview
James Reinders
Intel Corporation
Asynchronous Computation Engine for Animation
George ElKoura
Pixar Animation Studios
Parallel Evaluation of Character Rigs Using TBB
Martin Watt
Dreamworks Animation
GPU Rigid Body Simulation Using OpenCL
Erwin Coumans
Advanced Micro Devices, Inc.
Parallelism in Tools Development for Simulation
Ron Henderson
Dreamworks Animation
Parallelism in Houdini
Jeff Lait
Side Effects Software Inc